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3. Meshes and I/O
In this series of tutorials you will learn to use BetaCell to draw and alter meshes; as well as the some of the built in features that BetaCell offers


3.1. Loading a mesh from blender
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In this tutorial you will learn how to load a mesh in a program and additionally, how to obtain the mesh using blender. Some of the covered topics are:
  • Exporting a mesh from blender
  • Importing a mesh in BetaCell







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3.2. Animation
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In this tutorial you will learn how to import an animation made in blender to BetaCell. Some of the covered topics are:
  • Exporting a mesh and it's animation from blender
  • Animating a mesh in BetaCell








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3.3. Terrain Basics
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In this tutorial you will learn how to import a height map made with an open tool called HME and walk over it using  BetaCell. Some of the covered topics are:
  • Terrain Concepts
  • Importing a terrain in BetaCell
  • Walking over the terrain






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3.4. Terrain Concepts
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In this tutorial you will learn how to clip the parts of a terrain that the user doesn't see to save vertex processing, to draw the objects of a scene in a front to back order to save pixel processing (fill rate), to apply fog to a scene and to carry out tasks in the background, printing their progress; this is useful because we are going to load a 1024 x 1024 map (very big map) and processing it takes a while.

Some of the covered topics are:
  • Terrain Culling
  • Drawing in front to back order
  • Monitoring tasks in the background
  • Fog
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3.5. Picking
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In this tutorial you will learn how to pick an object in the world with face precision using BetaCell..

Some of the covered topics are:
  • Picking with a face precision 
  • z-fighting
  • Drawing a cursor
  • Collision with an animated model




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