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BetaCell Tutorials
Welcome to the tutorials section of BetaCell; here you will find the necessary steps to take in order to leverage your project using BetaCell. 


1. Displaying 3D objects
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In this series of tutorials you will learn to draw basic shapes using BetaCell as well as how are colors applied to solid objects. The tutorials include subjects as:
  • Organization of an XNA application
  • How the flexibility of BetaCell is applied to avoid hurting the frame rate
  • Drawing in 3D
  • Colors in 3D




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2. Computer Graphics Essentials
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In this series of tutorials you will learn the essentials of any computer graphics program. The tutorials of this section assume that you have already finished the Displaying 3D objects tutorials. The tutorials include subjects as:
  • Lightning
  • Texturing
  • Blending





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3. Meshes and I/O 
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In this series of tutorials you will learn to use BetaCell to draw and alter meshes; as well as the some of the built in features that BetaCell offers. Some of the topics treated are:
  • Loading Meshes
  • Loading Animations
  • Generating Terrains
  • Picking 
  • Using Threads to generate a "loading" screen
  • Picking



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4. Techniques
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In this series of tutorials you will find out how easy is to apply advanced techniques using BetaCell. Thanks to encapsulation and reuse you will 'state' that you need displacement mapping and BetaCell will do the rest. Some of the topics in these tutorials are:
  • Particle Effects
  • Cube Mapping
  • Environmental Mapping
  • Normal Mapping
  • Rendering to textures
  • Projective Texturing
  • Displacement Mapping
  • Shadow Mapping
  • Instancing
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